There is also a new stealth mechanic which allows military units to hide and ambush oncoming armies. Infantry also now build battering rams and siege towers, which is a godsend when your opponent is on the other side of the map - we highly doubt anyone much enjoyed watching a whole army creep across the entire map to keep pace with these siege units. These towers can be upgraded, and can also alert players when an attack is mounted against them.
For example, military units can now attack from atop stone walls, thanks to the modular wall towers which players can place. However, there are some nice new features that add to the game. Sure, the unique units to some civilizations like the Delhi Sultanate War Elephants or the Chinese Fire Lancers add some degree of deviation, but this is one of the areas where the reduced tech tree really has an impact. The combat is nothing earth-shattering, and this stripped-back set of units can feel a little… same-y after a while. It’s a strong blend of the full-fat militaristic approach and the more subversive gameplay style of other RTS titles. In addition to the flat-out defeat of your opponents or wonder-building, players can also attempt to control three sites on the map to win - however, maintaining command is no easy feat. Outside of the campaigns and Age of War challenges, there’s a new win condition for Age of Empires IV. It’s a nice touch which, especially in multiplayer games, could be a real game-changer if chosen well. Here, the game takes on a similar idea to the politician system in AoE III, where players choose a strategic landmark to build in order to progress - each of which is unique and tailored to benefit their respective civilization. The main progression mechanic, as with previous Age of Empire titles, is by moving your civilization through four ages.
Unfortunately, due to the limited pool pre-launch, we haven’t been able to test out the multiplayer modes just yet. When it comes to multiplayer, there’s the choice of Quick Matches, Custom and Observe, with Ranked soon to come after launch. The campaigns are a real shining point of AoE IV, offering a lot of interesting moments in history beyond the key battles that you’re more likely to have heard of. While the civilisation and campaign selection is slightly less than in AoE II, they are incredibly well fleshed out.
#Age of empires 2 vs 3 series
Beginning with the Battle of 1066, the Normans is your classic starting campaign for Age of Empires IV, and although it’s a little slow to show off some of the great new features the game has added, it’s a walk down memory lane for series fans and a smooth introduction to the gameplay for newbies. In single player, you can choose from the Campaign, Skirmish or Age of War modes - all of which will be familiar to Age of Empires veterans.Īs of launch, the base game has four campaigns the Normans, the Hundred Years War, the Mongol Empire and the Rise of Moscow, which can be played in Story mode, Easy, Intermediate, or Hard difficulty. There is a great variety of ways to play, too. The strengths and focal points of these civilizations are significant enough that on every difficulty level (with the small exception of Story Mode in the campaigns), you’ll really feel the benefit of leaning into them. Each civilization has unique bonuses and units which players can use to their advantage, whether in aid of battle, commerce or faith. Age of Empires IV sees players take control of one of eight civilizations: English, Chinese, French, Holy Roman Empire, Mongols, Rus, Delhi Sultanate and Abbasid dynasty.